Rendering/Shading Project 4
Because the process for the T&L on the scene itself largely remains the same as the previous 3, and since most of the shader itself is code, we’ll look at the aspects of working within Renderman for Maya (RfM) with my sample shader and scene as context. Compiling and Importing a Shader: Once you have [...]
Rendering/Shading Project 3
Initial File: http://www.3drender.com/challenges/ Challenge #21: The Bedroom Lighting: Once again, I went for a more natural look in the same fashion as I did with the King’s Treasure scene using physical sky and portal lights. This time, however I had to use Final Gathering to get enough light into the room. One note is that [...]